Made By Fabrio
Learn how to model a Fidget Spinner. This simple course will teach you more about sketching in Fusion 360.
Beginner
This project explores the Design Workspace in more depth while modelling a Brick Toy!
This course will outline the design process for the Cab of the Dune Buggy.
Intermediate
This course will outline the design process for the Wheel of the Dune Buggy. It will refer heavily to the CAD drawing provided by them.
This course outlines the design process for an Engine Cylinder. It is the first component of the Engine Pathway, mapped against Autodesk’s Design Academy Courses. It can be used alongside the other components to create an assembly.
This course will outline the design process for the Hook of the Dune Buggy. It will refer heavily to the CAD drawing provided by them.
This challenge focuses on creating a Brick by interpreting an Engineering Drawing. It is a great opportunity to use skills learnt in past courses and practice working with Engineering Drawings.
Advanced
This course brings together all of the bricks created so far to make a Duck Toy, as well as outlines the process of creating two more brick types. Assemblies will be used for this and the Joint tool will be used heavily.
This course provides a background to rendering and animating within Fusion 360, using the practical example of the Duck Toy.
This course will outline the design process for the Bucket of the Dune Buggy. It will refer heavily to the CAD drawing provided by them.
This comprehensive course is designed to equip you with the skills and knowledge to create stunning renders in Fusion 360. Rendering is a powerful tool that allows you to bring your designs to life and communicate your ideas effectively. Whether you're an engineer, designer, or architect, this course will guide you through the rendering workflow, from setting up scenes and lighting to adjusting materials and producing photorealistic visualisations.
This comprehensive course is designed to provide you with the capabilities and insights to craft captivating animations in Fusion 360. Animation is a dynamic tool that enables you to animate your designs, making them come alive while providing a clear visual communication of your concepts.
This course covers the basics of Fusion 360, and some core fundamentals of CAD. As part of this, key parts of Fusion 360’s interface will be outlined as well as additional background information around how different features are used.
This course focuses on building up basic CAD skills by modelling a basic Bowl.
This course focuses on building up basic CAD skills by modelling a Shopping Trolley coin that can be attached to a keyring.
This course focuses on building up basic CAD skills by modelling a Pencil.
This course focuses on building up basic CAD skills by modelling a Cable Tidy with a channel to pass a cable through.
This course focuses on building up basic CAD skills by modelling a Phone Stand.
This course focuses on building up basic CAD skills by modelling a Bottle Opener that can be attached to a keyring.
This course focuses on building up basic CAD skills by modelling a simple Plant Pot.
This course focuses on building up basic CAD skills by modelling a Dice.
This course focuses on building up basic CAD skills by modelling a Tealight Holder with a pattern for the light to shine through.
This course is designed for those of you competing in the F1® in Schools STEM Challenge! You will take part in a multi-disciplinary challenge, in which you will work as teams using CAD/CAM software to collaborate, design, analyse, manufacture, test, and then race miniature compressed air powered cars made from the F1® in Schools model block. In this course, we will make sure you are familiar and comfortable with the fundamental physics which will affect your design. This will give you a strong understanding of the aerodynamic effects you can take advantage of. As part of this course, you will also learn how to sketch your designs which will be useful for your portfolio.
This course is designed for those of you competing in the F1® in Schools STEM Challenge! You will take part in a multi-disciplinary challenge, in which you will work as teams using CAD/CAM software to collaborate, design, analyse, manufacture, test, and then race miniature compressed air powered cars made from the F1® in Schools model block. In this course, you will build the Official F1® Model Block and the “No-Go-Zone”. It’s really useful to know how this is built from the ground up, it will make it easier for you to make your own designs on top as you’re familiar with both the design and the software. Once you’re comfortable with this, you can use future courses to help you hone your designs.
This course delves into the essentials of simulation within Fusion 360, explaining basic concepts to then apply to a practical example. As part of this, you will be guided through Fusion 360’s simulation interface and its key features.
This course dives into the core principles of generative design within Fusion 360, transitioning from foundational concepts to hands-on application. You’ll interact with Fusion 360’s Generative Design interface and use it to design a brake pedal.
This course is designed for those of you competing in the F1® in Schools STEM Challenge! You will take part in a multi-disciplinary challenge, in which you will work as teams using CAD/CAM software to collaborate, design, analyse, manufacture, test, and then race miniature compressed air powered cars made from the F1® in Schools model block. In this course, you will be given an overview of the forces acting on the Rear Wing, Aerofoils and other important design considerations. You will then learn how to design a Rear Wing which is compliant with both the Entry and Development Classes. You can iterate on these designs for your own car.
This course outlines the design process of multiple pieces which will come together to create a Toolbox. Assemblies will be used for this and the Joint tool will be used heavily.
This course is designed for those of you competing in the F1® in Schools STEM Challenge! You will take part in a multi-disciplinary challenge, in which you will work as teams using CAD/CAM software to collaborate, design, analyse, manufacture, test, and then race miniature compressed air-powered cars made from the F1® in Schools model block. In this course, you will be given an overview of the forces acting on the Front Wing, Aerofoils and other important design considerations. You will then learn how to design different Front Wing options which are compliant with both the Entry and Development Classes. You can iterate on these designs for your own car.
This course covers the basics of Engineering Drawings, and some core fundamentals of CAD. As part of this, key parts of Fusion 360’s Drawing Workspace will be explored as well as additional background information around how different features are used.
This course focuses on building up basic CAD skills by modelling a Portable Speaker, made up of a wooden base and an acrylic stand.
In this course, you will be given an overview of how a Propeller functions and the way they are designed. You will then create your own functional counter-clockwise drone propeller. You will also learn how to derive a clockwise drone propeller from the design.
This course is designed for those of you competing in the In this course, you will be given an overview of the forces acting on the main body and the aerodynamic principles you can make use of in the design process. You will then learn how to design a main body in Fusion 360 within regulations set by the Development Class for Then at the end of the course you will assemble all the components to create an accurate CAD model for the
This course offers a comprehensive guide to the Extrude command in Fusion 360, ideal for beginners and intermediate users who want to enhance their 3D modelling skills. Through a combination of theoretical explanations and practical exercises, you will gain a deep understanding of how to transform 2D sketches into detailed 3D models using the Extrude command.
Welcome to the 5-Minute Tools course on mastering the Chamfer command in Fusion 360! This course is designed to provide you with a comprehensive understanding of the Chamfer tool, enabling you to create precise, bevelled edges in your CAD models. Through a series of practical exercises and detailed instructions, you'll gain the skills needed to enhance your designs' functionality and aesthetics.
Welcome to the 5-Minute Tools session on mastering the Shell command in Fusion 360! This course is designed to provide you with a comprehensive understanding of the Shell tool, enabling you to create hollow objects and thin-walled structures efficiently. The Shell command is a powerful feature that allows you to reduce material usage, lighten your designs, and add functional features to your models. Throughout this course, you will learn to apply basic and advanced shelling techniques while working on a practical and functional project – creating a rocket-designed money box.
In this hands-on, interactive course, you will delve into the essential techniques and advanced features of the Fillet command, a fundamental tool for creating smooth, rounded transitions between intersecting surfaces or edges in your CAD models. Through step-by-step instructions and practical exercises, you will learn to apply fillets to simple and complex shapes, ensuring your designs are both aesthetically pleasing and structurally sound.
Welcome to the 5-minute tools course for Revolves! This course is designed to help you master the Revolve command, a crucial tool in CAD software for creating symmetrical 3D objects. By the end of this course, you will be able to create complex shapes like cylinders, cones, and spheres by revolving 2D sketch profiles around an axis.
This course will outline the design process for the Cab of the Dune Buggy. It will refer heavily to the CAD drawing provided.